悟空视频

    在线播放云盘网盘BT下载影视图书

    Real-Time 3D Terrain Engines Using C++ and DirectX 9 Game Development Series - 图书

    2003
    导演:Greg Snook
    With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help ...(展开全部)
    Real-Time 3D Terrain Engines Using C++ and DirectX 9 Game Development Series
    图书

    Real-Time 3D Terrain Engines Using C++ and DirectX 9 Game Development Series - 图书

    2003
    导演:Greg Snook
    With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help ...(展开全部)
    Real-Time 3D Terrain Engines Using C++ and DirectX 9 Game Development Series
    图书

    Introduction To 3D Game Programming With Directx 9.0 - 图书

    导演:Frank Luna
    Introduction To 3D Game Programming With Directx 9.0
    搜索《Introduction To 3D Game Programming With Directx 9.0》
    图书

    3D Math Primer for Graphics and Game Development - 图书

    导演:Fletcher Dunn
    Fletcher Dunn,是著名游戏开发公司Terminal Reality的主要开发人员,所参与开发的游戏包括《4×4DVO 2)、《夜曲》(Noturne),并且是《吸血莱恩》(BloodRayne)的主要负责人。他所开发的游戏遍及家用PC机的Windows、Machintosh、Dreamcast、PSⅡ、Xbox和GameCube几种主流平台。 Ian Parberry,是北德克萨斯大学计算机科学系的教授,在国际上被公认为是教授DirectX游戏开发的顶级专家之一。
    3D Math Primer for Graphics and Game Development
    搜索《3D Math Primer for Graphics and Game Development》
    图书

    3D Math Primer for Graphics and Game Development - 图书

    导演:Fletcher Dunn
    Fletcher Dunn,是著名游戏开发公司Terminal Reality的主要开发人员,所参与开发的游戏包括《4×4DVO 2)、《夜曲》(Noturne),并且是《吸血莱恩》(BloodRayne)的主要负责人。他所开发的游戏遍及家用PC机的Windows、Machintosh、Dreamcast、PSⅡ、Xbox和GameCube几种主流平台。 Ian Parberry,是北德克萨斯大学计算机科学系的教授,在国际上被公认为是教授DirectX游戏开发的顶级专家之一。
    3D Math Primer for Graphics and Game Development
    搜索《3D Math Primer for Graphics and Game Development》
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
    图书

    Introduction to 3D Game Programming with DirectX 12 - 图书

    2015
    导演:Frank Luna
    Introduction to 3D Game Programming with DirectX 12
    搜索《Introduction to 3D Game Programming with DirectX 12》
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
    图书

    C++ Game Development By Example - 图书

    2019计算机·计算机综合
    导演:Siddharth Shekar
    Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
    C++ Game Development By Example
    搜索《C++ Game Development By Example》
    图书

    C++ Game Development By Example - 图书

    2019计算机·计算机综合
    导演:Siddharth Shekar
    Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
    C++ Game Development By Example
    搜索《C++ Game Development By Example》
    图书
    加载中...